Guile & Glory: Firstborn - Early Access 8.10 & PAX Aus
Hi everyone!
The latest update brings a range of fixes and improvements for the 8.0 Early Access release. This update should address most of the bugs found in the last update, as well as expanding a number of the core systems to pretty much their final version. You can find a breakdown of the latest patch below, but first...
PAX Aus Online 2021
We are delighted to be participating in the digital PAX Aus event for 2021. We will be releasing an update in conjunction with the event, so stay tuned for more news on that, and we'll look forward to seeing you in the digital expo hall from the 8th to the 10th of October! Now, on to the patch notes for the 8.10 update!
Early Access 8.10 Patch Notes (Warning: Minor Spoilers):
Boons Menu: The Boons menu has been updated so that locked boons are now visible, and locked skills show their full description. It is now much easier to decide which boons you want each of your characters to specialise in, and which endgame paths with work best for your playstyle. Additionally, when selecting a boon in the menu, you will be shown how that boon's HP, Action Points and Movement Points compare to the statistics of the one you currently have equipped on that character.
Essence Orbs: Many playable characters now have new ways of interacting with Essence Orbs. These changes were introduced to improve the Delve experience with different team compositions, and facilitate some new content coming with the full release version:
- Guardian: The Guardian's bolts will now absorb any additional Essence Orbs they collide with, increasing the damage of the bolt for each Orb absorbed. Additionally, to bonus damage from absorbed Essence Orbs ignores the Barrier status effect.
- Herald / Cyclops / Turtleclops: Melee character can now move Essence Orbs by hitting them with anattack. An Essence Orb knocked into a character in this way will explode and deal damage, as normal.
- Cyclops Archer: The Cyclops Archer's arrows will now absorb Essence Orbs that they pass through, gaining additional damage that will pierce through Barriers, much like the Guardian's energy bolts.
- Giant / Rakshasa: Energy blasts created by the Giant and Rakshasa playable character will now absorb Essence Orbs, gaining additional damage that can bypass the Barrier status.
- Sahatus: Using Dark Summons on an Essence Orb will now destroy the Orb, granting Sahatus the Barrier condition until the end of his next turn. Each additional Orb consumed increases the duration by 1 turn.
Miscellaneous: In addition to a range of minor tweaks and bug fixes, the following miscellaneous changes have been made:
- Scoundrel: The Vanquisher Boon now has the Sprint II skill. The Assassin Boon now grants a base movement of 6, and the Exploit Weakness III Trait. The Confounding Bomb skill now knocks any large target Off-Balance, per the skill description.
- Guardian: The Seraph Boon now grants a base movement of 6, and the Swift Blessing II Trait.
- Giant: The Giant now costs 2 party slots in Delves, as indicated in the character selection menu.
- Cyclops Archer: Added a skill description when firing the bow.
- Turtleclops: Added a character description.
- Sahatus: Blade of Ruin now removes the Barrier condition from targets struck.
- Essence Orbs: Are now immune to all damage, as originally intended.
- Boons: Now show any special Essence Orb interactions as a Trait.
- Tooltips: Are now displayed in a clearer font, and the size of the pop-up now scales to the length of the text.
- Combat UI: When mousing over a potential target with a skill selected, the Push and Pull indicators will now show clearer information.
- Stoneborn: Stoneborn now correctly spawn stone chips at the start of the battle, allowing an astute player to distinguish them from normal statues.
- Projectiles: Projectile explosions are now longer offset incorrectly when striking the boundaries of the map.
What Comes Next?
We're getting very close to the final release version of Guile & Glory: Firstborn, but there is still more work to do. Stay tuned for further updates in the next few weeks! Thank you for reading, and may your adventures in the Drowned Lands be Glorious!
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Guile & Glory: Firstborn
The battlefield is your weapon!
Status | In development |
Author | Elston Studios |
Genre | Strategy, Puzzle, Role Playing |
Tags | Fantasy, Pixel Art, Singleplayer, Tactical, Tactical RPG, Top-Down, Turn-based, Turn-based Strategy |
Languages | English |
Accessibility | Subtitles |
More posts
- Guile & Glory: Firstborn Version 1.051 - Patch NotesOct 29, 2021
- Guile & Glory: Firstborn Version 1.050 - Patch NotesOct 27, 2021
- Guile & Glory: Firstborn Version 1.040 - Patch NotesOct 24, 2021
- Guile & Glory: Firstborn Version 1.032 - Patch NotesOct 20, 2021
- Guile & Glory: Firstborn Version 1.020 - Patch NotesOct 17, 2021
- Guile & Glory: Firstborn Version 1.010 - Patch NotesOct 10, 2021
- Guile & Glory: Firstborn - Demo UpdateOct 09, 2021
- Guile & Glory: Firstborn - Full Release V 1.001Oct 09, 2021
- Guile & Glory: Firstborn - Full Release V 1.00Oct 07, 2021
- Guile & Glory: Firstborn - Early Access 8.50 Patch NotesSep 28, 2021
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